WEBSITE GAME TRAILER CREDITS — UPDATED OCTOBER 24, 2026 Hacker’s Run: fresh ordinary gameplay from production source 0.41, captured through the original menus and normal Run controls, with creative garden moments and both original animated intros. No test or review scenes were used for the run footage. Spritebound: source 1.10.3, staged in-engine scenes. Its existing trailer and credits are preserved. Spritebound: unmodified GameView/GameState rendered through the desktop Java2D verification adapter; not an Android device recording. HACKER’S RUN — CURRENT GAMEPLAY TRAILER (OCTOBER 24, 2026) Hyper Ultra-Racing — cynicmusic — CC0. https://opengameart.org/content/hyper-ultra-racing Town Theme RPG — cynicmusic — CC0. https://opengameart.org/content/town-theme-rpg https://creativecommons.org/publicdomain/zero/1.0/ Changes: excerpts, volume matching, quieter garden passages, fades and mixing with recorded native game effects. Original studio and game intro audio retained. Full game-effect author, source, license and modification credits are retained below. Current trailer: /assets/hackers-run-041-gameplay-trailer.mp4 YouTube: https://www.youtube.com/watch?v=_Bc_CY17Qlo HACKER’S RUN — ARCHIVED PREVIOUS TRAILER MUSIC Music: Ai Contact [v2] by Of Far Different Nature, CC BY 4.0. Excerpted, volume adjusted, faded and mixed with game effects. Creator does not endorse this trailer. https://opengameart.org/content/huge-loop-box-2-heavy-bass-music-for-action-racing-fighting-rpg-adventure-and-cutscenes https://creativecommons.org/licenses/by/4.0/ TRAILER MUSIC Ai Contact [v2] by Of Far Different Nature Source: https://opengameart.org/content/huge-loop-box-2-heavy-bass-music-for-action-racing-fighting-rpg-adventure-and-cutscenes License: Creative Commons Attribution 4.0 https://creativecommons.org/licenses/by/4.0/ Changes for this trailer: excerpt, volume automation, low-pass opening, fades, loudness normalization, layered game Foley and original synthesized transitions. The creator has not endorsed this trailer. KEY ART Existing Hacker's Run menu landscape and generated hacker-and-bot app icon. Existing source assets; no new AI video was generated for this trailer. RECORDED GAME SOUND EFFECTS Hacker's Run textured recorded SFX replacement v3 Footsteps on concrete by NachtmahrTV, CC0 1.0. https://freesound.org/people/NachtmahrTV/sounds/553226/ Footsteps, Tile, Male Sneakers: Scuffs, Jumping and Running by SpliceSound, CC0 1.0. https://freesound.org/people/SpliceSound/sounds/170502/ https://freesound.org/people/SpliceSound/sounds/170504/ https://freesound.org/people/SpliceSound/sounds/170505/ Fabric Swish by harrietniamh, CC BY 4.0. https://freesound.org/people/harrietniamh/sounds/400351/ https://creativecommons.org/licenses/by/4.0/ Changes: excerpts trimmed, converted to mono PCM, normalized and edge-faded for game cues. Public HQ MP3 previews used as licensed source audio, not original lossless files. 37 hits/punches by Independent.nu, uploaded by qubodup, CC0 1.0. https://opengameart.org/content/37-hitspunches Files hit07.mp3.flac (punch), hit02.mp3.flac (kick), hit34.mp3.flac (block). Changes: silence trimmed, mono PCM conversion, peak normalization and fades. These are organic hand-to-hand impacts, not guns or weapon effects. Mechanical Sounds and Metal Impact Sounds by Brian MacIntosh (BMacZero), CC0 1.0. https://opengameart.org/content/mechanical-sounds https://opengameart.org/content/metal-impact-sounds Changes: trimmed, mono PCM conversion, normalized/faded. Shield layers real metallic ring with servo; deletion warning reverses mechanical rattle and slows metallic resonance. Pickups use physical mechanism clicks/clunks, no synthesized oscillator layer. Servomotor 1, 30 degrees #1 by Joseph SARDIN / BigSoundBank, CC0. https://bigsoundbank.com/servomotor-1-30-1-s2905.html https://bigsoundbank.com/licenses.html Original WAV of recorded Futaba S3003 servo. Changes: mono PCM conversion, normalized/faded; also quiet shield layer. CC0 dedication: https://creativecommons.org/publicdomain/zero/1.0/ CC0 permits commercial copying, modification and distribution without required attribution. Credits above retained voluntarily. Fabric Swish requires author/source/license attribution and disclosure of modifications. Licenses permit embedding these modified sounds in a commercial game. Verification limitation: source creator descriptions, licenses, decoded signal levels/duration and file integrity verified. No subjective listening pass is claimed; source provenance and measured impact body guided selection. Game/device listening test remains necessary. RUNNER FOLEY CREDITS footstep_1.wav, footstep_2.wav, footstep_3.wav, part of jump_swish.wav: Footsteps on concrete by NachtmahrTV, https://freesound.org/people/NachtmahrTV/sounds/553226/, CC0 1.0 https://creativecommons.org/publicdomain/zero/1.0/ slide_scrape.wav and slide_scuff_only.wav: Footsteps, Tile, Male Sneakers, Scuffs.wav by SpliceSound, https://freesound.org/people/SpliceSound/sounds/170502/, CC0 1.0 https://creativecommons.org/publicdomain/zero/1.0/ slide_scrape.wav also uses Bricks sliding by Clearwavsound, https://freesound.org/people/Clearwavsound/sounds/540338/, CC BY 3.0 https://creativecommons.org/licenses/by/3.0/. Changes: trimmed, filtered, normalized and layered. jump_swish.wav and whoosh.wav: Fabric Swish by harrietniamh, https://freesound.org/people/harrietniamh/sounds/400351/, CC BY 4.0 https://creativecommons.org/licenses/by/4.0/. Changes: trimmed, filtered, normalized; jump_swish.wav layered with footstep. landing.wav: Jump Landing Sound by MentalSanityOff, edited by qubodup, https://opengameart.org/content/jump-landing-sound, CC0 1.0 https://creativecommons.org/publicdomain/zero/1.0/. Changes: filtered, fades, normalized. The Freesound sources are public HQ lossy MP3 previews decoded for editing; they are not original lossless uploads. landing.wav derives from an original downloadable WAV. RUNNER FOLEY CREDITS footstep_1.wav, footstep_2.wav, footstep_3.wav, part of jump_swish.wav: Footsteps on concrete by NachtmahrTV, https://freesound.org/people/NachtmahrTV/sounds/553226/, CC0 1.0 https://creativecommons.org/publicdomain/zero/1.0/ slide_scrape.wav and slide_scuff_only.wav: Footsteps, Tile, Male Sneakers, Scuffs.wav by SpliceSound, https://freesound.org/people/SpliceSound/sounds/170502/, CC0 1.0 https://creativecommons.org/publicdomain/zero/1.0/ slide_scrape.wav also uses Bricks sliding by Clearwavsound, https://freesound.org/people/Clearwavsound/sounds/540338/, CC BY 3.0 https://creativecommons.org/licenses/by/3.0/. Changes: trimmed, filtered, normalized and layered. jump_swish.wav and whoosh.wav: Fabric Swish by harrietniamh, https://freesound.org/people/harrietniamh/sounds/400351/, CC BY 4.0 https://creativecommons.org/licenses/by/4.0/. Changes: trimmed, filtered, normalized; jump_swish.wav layered with footstep. landing.wav: Jump Landing Sound by MentalSanityOff, edited by qubodup, https://opengameart.org/content/jump-landing-sound, CC0 1.0 https://creativecommons.org/publicdomain/zero/1.0/. Changes: filtered, fades, normalized. The Freesound sources are public HQ lossy MP3 previews decoded for editing; they are not original lossless uploads. landing.wav derives from an original downloadable WAV. SPRITEBOUND Music: Epic Boss Battle by Juhani Junkala / SubspaceAudio, CC0, excerpted and faded. https://opengameart.org/content/boss-battle-music # Spritebound audio credits Every recording below is bundled in `app/src/main/res/raw/` and plays offline. The creators released these particular files as **CC0** on their linked OpenGameArt pages. Attribution is included to acknowledge their work. No Pokémon audio or compositions are used. | In-game use | Bundled file | Original work and creator | Source | | --- | --- | --- | --- | | Meadow and title | `field.ogg` | Fairy Adventure — MintoDog | https://opengameart.org/content/fairy-adventure | | House | `home.ogg` | Town Theme RPG — cynicmusic | https://opengameart.org/content/town-theme-rpg | | Most dungeon floors | `dungeon.ogg` | Dungeon Themes (`dungeon.ogg`) — FazeDevWater | https://opengameart.org/content/dungeon-themes | | Fire floors | `fire.ogg` | Dungeon Themes (`dungeonfire.ogg`) — FazeDevWater | https://opengameart.org/content/dungeon-themes | | Ghost, Dark, Psychic floors and intro | `mystic.ogg` | Dungeon Themes (`dungeonmystic.ogg`) — FazeDevWater | https://opengameart.org/content/dungeon-themes | | Wild battles | `battle.ogg` | Fairy Battles — MintoDog | https://opengameart.org/content/fairy-battles | | Guardian battles | `boss.ogg` | Epic Boss Battle [Seamlessly Looping] — Juhani Junkala / SubspaceAudio | https://opengameart.org/content/boss-battle-music | | Menu, door, stone steps, hurt, attack, item, burst | `menu.wav`, `door.wav`, `stone_step.wav`, `hurt.wav`, `attack.wav`, `item.wav`, `burst.wav` | Rpg Sound Effect Pack — Delta12 Studio | https://opengameart.org/content/rpg-sound-effect-pack | | Encounter, chest, level up, save, heal, orb, wake, fire attack, sleep, gate, victory | `encounter.wav`, `chest.wav`, `level_up.wav`, `save.wav`, `heal.wav`, `orb.wav`, `wake.wav`, `fire_attack.wav`, `sleep.wav`, `gate.wav`, `victory.wav` | 80 CC0 RPG SFX — rubberduck | https://opengameart.org/content/80-cc0-rpg-sfx | The source `TownTheme.mp3` and Juhani Junkala's boss WAV were encoded to OGG Vorbis for Android. The other music remains in OGG Vorbis. Effects were converted to mono 22.05 kHz PCM WAV for reliable short-clip loading. Bundled recordings remain subject to their creators' individual CC0 declarations linked above.